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H0sting League 1

H0sting League Rules

Rounds

The H0sting Cup is a five round tournament, with each round having increasing number of loadouts. Racers will be placed in the cup based on their performance during H0sting League 1, with the best performing getting to skip multiple weeks. The top 22 available racers from the league are invited to take part in a single elimination bracket where the top two racers from each race advance to the next round.

Round Number of Loadouts
Wildcard 2
Round 1 3
Round 2 4
Semi-Finals 5
Finals 6

Difficulty

The races will be played on Eclipse 8 difficulty, with only 2 pillars required to activate the jump pads on Commencement. Lunar items and equipments are all replaced with Beads of Fealty, are prohibited from being taken to the next stage and are deleted when proceeding through a teleporter.

Points

While each race will have four players scheduled to compete in two loadouts, accommodations have been made in the case a three, two, or one person race occurs.

Four Player

5 Points are awarded to first place if they finish ten minutes or faster than second place.
4 Points are awarded to first place if they finish five minutes or faster than second place.
3 Points are awarded to first place if they finish within five minutes of second place.
2 Points are awarded to second place.
1 Point is awarded to third place.

Three Player

3 Points are awarded to first place if they finish seven minutes or faster than second place.
2 Points are awarded to first place if they finish within seven minutes of second place.
1 Point is awarded to second place.

Two Player

1 Point is awarded to first place.

One Player

0 Points are awarded to first place.

Race Tie Breaking Procedure

For every race (excluding the final round), if after all loadouts are completed there is a tie in points for second place, a tiebreaker race will be conducted between racers who are tied for second.

If there is a tie for third place, the following tiebreakers will determine the outcome of position. On the final round, a tiebreaker round will be used to determine first place instead of second, with the following measures taken to break ties for 2nd and 3rd places.

1. Number of DNFs

This includes loadouts forfeited from breaking rules, conceding, and from time expiring 40 minutes after the first place racer finished. Players with the lower number of DNFs will place higher.

2. Number of +5s

Total number of +5s throughout the competition are added up. Racers with the least will place higher.

3. Average Time Per Run

All run times are taken and divided by the number attempted. Racers with the lower average time per run will place higher.

4. Random Outcome

If all four other tiebreakers are somehow non-decisive, players still tied will be assigned a random number which will be rolled for. This should only happen once in a thousand years, but you never know.

Earnings

Racers who perform well enough will be paid money for their performance. This payment will be done either through PayPal, or through an equivalant amount of money's worth of gifted subscriptions on Twitch, depending on what the racer prefers.

The earnings pot will be split in the following manner (total pot minimum is at $550.00 USD):

Placement Percent of Pot Earned (Minimum Shown In Parenthesis)
1st 45.45% ($250.00)
2nd 18.18% ($100.00)
3rd 9.09% ($50.00)
4th 4.54% ($25.00)
5th-6th 3.18% ($17.50)
7th-8th 2.72% ($15.00)
9th-11th 2.27% ($12.50)
12th-14th 1.36% ($7.50)
15th-22nd 0.00% ($0.00)

Terms and Conditions

By taking part in this cup, you agree to the following conditions.

1. No Cheating Policy - Racers suspected of using any mods beyond the ones given in the modpack code or specifically approved by gamerH_0ST himself will be disqualified for the round they are suspected of using unapproved mods in, and will be reviewed for possible removal from the league. In addition, unapproved usage of DebugToolkit will result in the same action. On top of this, watching a competing racer's livestream during a race is strictly prohibited, as is sharing seed information with other racers. Since this event will be live, racers will not be allowed to look at chat on their stream, regardless of the platform used (YouTube or Twitch). Doing any of these acts can result in possible removal from the league.

2. No "Cheese Tactics" Policy - Certain strategies in Risk of Rain 2 are not approved of and will result in a potential disqualification if used in an excessive manner. These include:

    a. Ramp Cheesing - A strategy where the racer uses the ramp during the Mithrix fight in order to get Mithrix to fling himself high into the air and take fall damage. This also includes the REX variant with rooting Mithrix from the ramp. Referees will be encouraged to give a warning if they see this occurring mid-game, however final decisions will be made by an admin while reviewing the footage whether or not this was violated.

    b. Noclip Camping - Noclipping (clipping through the terrain by means of vanilla ex: merc dashing into a wall; huntress blinking through a wall; commando sliding in a wall, etc) is allowed in game as long as the racer's intent is to travel faster from point A to point B, or to noclip Engineer Turrets by placing them in walls while in bounds. Using noclip as a means of creating a safe space for the racer is prohibited, and can result in a DNF if it is found to have been performed for said purpose. Referees will be encouraged to give a warning if they see this occurring mid-game, however final decisions will be made by an admin while reviewing the footage whether or not this was violated.

    c. Escaping the Mithrix Arena - Using certain abilities or equipment allows the user to start the Mithrix fight, with them then escaping the arena and fighting the boss through a one way barrier. This strategy is not allowed, and can result in an automatic DNF if performed.

    d. Excessive Pausing - Pausing to take a breather on occasion or if something needs to be dealt with outside of the race (ex. restroom break; phone call) is fine, however using pausing to either give extra time to make decisions (ex. next to a printer or scrapper; blue portal cauldrons; trishops; etc) can result in disqualification from a loadout if deemed excessive from a referee or from gamerH_0ST. Referees will be encouraged to give a warning if they see this occurring mid-game, however final decisions will be made by an admin while reviewing the footage.

3. Stream Drop Policy - In the case a racer's stream drops during a run, regardless of the cause, the referee overseeing the competition will attempt to contact the racer whose stream has disconnected in an attempt to get them back online. It is required that the racer does their best to pause their game the moment they realize their game is not on stream. If it appears too much is missed during the time the stream is cut off, the run may be no longer considered legitamite, and the racer will be asked to concede the run.

4. No Show Policy - If a racer does not show up to their assigned round within thirty minutes after the assigned time, it will count as a no show, which will count as zero points. The rest of the racers will then compete for the highest remaining positions.

5. Scheduling Policy - In each round, racers will have one day to give their availability for a given timeframe, and a time of best fit will be selected by gamerH_0ST. It is up to each racer to make the free time to be present during this slot, as there is no guarantee a specific time will always exist for each race where everyone is available at a convenient time. If a racer is unable to meet at such a time, they will forfeit their position in the cup.

6. Policy for disputing internal conflict - In order to maintain a good image, it is requested that any disputes or complaints be brought up to either gamerH_0ST or another admin instead of making the dispute public. We want to make this a fair environment and will do our best to hear out any concerns one may have regarding the way the league is managed.

7. Crashing Policy - In the case a racer's game crashes, the racer may resume their run from the stage at which the crash occurred through ProperSave, but will have any +5's they acquired during the stage that crashed added on to their end time, in addition to another +5 being added on due to the advantage of having foresight on the stage.